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Showing results 21 to 33 of 33

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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this outdoor water activity, learners explore how to change the direction of water flow. Learners make puddles in dirt or use existing puddles and sticks to make water flow.

$1 - $5 per group Ages 4 - 6 45 to 60 minutes
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners investigate how some butterfly wings get their color.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners explore how the application of nano-sized particles or coatings can change a bigger material’s properties.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes
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In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

$5 - $10 per student Ages 4 - 14 30 to 45 minutes