Search Results


Showing results 1 to 9 of 9

Source Institutions
Add to list Details
In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
Add to list Details
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will explore the water cycle by creating a small atmosphere.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
Source Institutions
Add to list Details
Learners discover that soap can be used to power a boat. Learners make a simple, flat boat model, put it in water, and then add a drop of detergent at the back of the boat.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how density is affected by temperature and how that can create currents.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes