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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this game, learners strategize to win the most cards by building number equations. Learners practice operations (addition, subtraction, multiplication, and division) to construct their equations.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes