Search Results
Showing results 1 to 2 of 2

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.