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Tall Tower Challenge
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In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.

Roller Coasters
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In this activity learners will build roller coasters and test them using small balls or marbles.

Six Holes of Arachnipod Crossing
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

Magical Möbius
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In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.