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In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

free Ages 6 - adult 10 to 30 minutes
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In this activity, young learners will learn about moon phases using materials found at home. This activity is adapted using play dough and cups to avoid food allergens and waste.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this story time program, young learners listen to the Dr.

Over $20 per group Ages 4 - 11 10 to 30 minutes
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners explore how the application of nano-sized particles or coatings can change a bigger material’s properties.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners compare the ancient Egyptian system of measurement, which was based on body lengths, to the customary and metric systems used today.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners recreate the lunar phases using the frosting from Oreo® cookies and place the phases in order. Round cream cheese crackers can also be used if cookies are not an option.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this game, students will become familiar with fish shapes, learn that fish within a given taxonomic family have similar body shapes, and discuss how different body shapes enable fish to survive in

free Ages 6 - 14 10 to 30 minutes
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In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners imagine what the world might look like if we could build an elevator to space!

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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Where rainwater goes after the rain stops? And why there are rivers and lakes in some parts of the land but not in others?

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners test different food items by timing how long it takes each liquid to slide from the top of a ramp to the bottom.

$5 - $10 per group Ages 6 - 11 10 to 30 minutes
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In this activity on page 13 of the PDF, use a special plastic card that has been painted with a chemical that changes color when it is in UV light.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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Did you know that using a lens one can bend light to make pictures of the world? It's true!

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
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In this activity on page 7 of the PDF, learners experiment with the interesting designs that can be made by painting on plaster.

$10 - $20 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners use candy pieces and a cookie to make an accurate model of the Sun they can eat. Parts of the delicious model include solar granules, sunspots, and solar prominences.

$1 - $5 per student Ages 6 - adult 10 to 30 minutes