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In this activity, one person acts as a human robot while another acts as their developer by programming their actions. Learners decide on symbols for how the developer will provide directions to the "kidbot," then work together to have the kidbot reach an item only using commands given from the developer. If the code doesn't work out, learners can "debug" it and try again. This activity includes step-by-step instructions with pictures, an explanation of the computer science behind the activity, and optional extensions.

Quick Guide

Preparation Time:
5 to 10 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
$1 - $5 per group of students

Age Range:
Ages 6 - 14

Resource Types:
Activity, Game


Materials List (per group of students)

  • 2 people
  • (Optional) Badges or labels to wear: “Developer” and “Bot”
  • An 8x8 grid marked on the ground. This could be: Drawn with chalk on concrete big enough for people to stand in each square, On flooring with a built in grid pattern (such as square tiles), Masking tape (painter’s tape) on a suitable surface, A chess board, Drawn on a piece of paper
  • Something separate to write on (blank paper, a pad, or small whiteboard)
  • Something to write with


  • Engineering and Technology
    • Computing
      • Computer Science

Informal Categories

  • Computers
  • Games
  • Outdoor Activity


Components that are part of this resource:

This resource is part of:

Access Rights:

  • Free access



Funding Sources:

  • Google
  • Microsoft