Search Results


Showing results 1 to 9 of 9

Source Institutions
Add to list Details
In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
Add to list Details
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
Add to list Details
Learners act as engineers and design mini submarines that move in the water like real submarines.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes