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Showing results 1 to 9 of 9
Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.
Build A Hydrometer
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In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.
Sand Castle Saturation
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In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.