Search Results


Showing results 21 to 28 of 28

Source Institutions
Add to list Details
In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this math activity, learners earn "money" by completing simple tasks. Learners complete as many "jobs" as possible in a set amount of time.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers have developed sorting systems which integrate into manufacturing and packaging processes. Learners explore how coins are made.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
Add to list Details
Coins are everyday objects which tell a lot about the people who use them.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
This activity (located on page 3 of the PDF under GPS: Farm Animals Activity) is a full inquiry investigation into raising livestock.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.

$10 - $20 per group Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes