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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs. This game enables learners to practice adding and subtracting and counting money. [Activity is publicly available through a web crawler capture on Archive.org.]
- 10 to 30 minutes
- 10 to 30 minutes
- 1 cent - $1 per group of students
- Ages 8 - 11
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- Game board
- Snelfus (cyber money)
- Autograph cards
- Get a Job cards
- 1 Die
- Paper and pencils
- Four different player pieces (a penny, a paper clip, and different color buttons, for example)
- Scissors
- Tape
- Crayons (optional)
Subjects
-
Mathematics
-
Number and Operations
- Operations
-
Number and Operations
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Financial Literacy
- Games
Audience
To use this activity, learners need to:
- see
- read
- touch
Learning styles supported:
- Involves hands-on or lab activities
Other
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, THIRTEEN, 2011
Funding Sources:
- National Science Foundation
- Northrop Grumman Corporation
- Ernst & Young LLP
- PBS
- Corporation for Public Broadcasting
- The Volckhausen Family