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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners earn "money" by completing simple tasks. Learners complete as many "jobs" as possible in a set amount of time.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes