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Blast Off!
Source Institutions
Students design and create their own air-powered rockets, in this hands-on activity.
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Drain Game
Source Institutions
In this activity (on pages 36-39), learners make a model of a watershed out of paper, then run water down the mountain to simulate how rainfall and pollution affect watersheds.
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Canine House of Cards
Source Institutions
This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
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Set It Straight
Source Institutions
In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.
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What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
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Deep Sea Diver
Source Institutions
In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
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Float My Boat
Source Institutions
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
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Eye Spy
Source Institutions
This fun activity uses simple materials such as milk cartons and mirrors to introduce the ideas of optics and visual perception.
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Action Figure
Source Institutions
In this project, students explore how levers work, by making a puppet with moving limbs.
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Vanishing Craters
Source Institutions
In this activity (on pages 12-15), learners make a crater model and test the effects of weather (rain) on its surface.
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Thirsty Candle
Source Institutions
In this activity, learners will explore the dynamics of air pressure by using a candle, a cup, and a dish of water.
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Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
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Rescue Mission
Source Institutions
In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
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Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
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Go Fly a Kite
Source Institutions
In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.
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Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
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Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
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Blow It Away
Source Institutions
In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
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High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.