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Showing results 1 to 14 of 14

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Marshmallow Catapult
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In this activity, learners explore physics by building a catapult that launches marshmallows with household objects.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Egg Bungee
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Learners attach an egg to a rubber-band bungee cord and drop the egg.

Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.

Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

Rolling Returns
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In this activity, learners build a special rolling can that returns back to you when you push it forward. Use this activity to demonstrate the transfer of energy between kinetic and potential energy.
Windmills
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In this physics activity (page 8-9 of the PDF), learners will explore wind energy. They will build their own windmill and see how energy from wind can be converted into a useable form.

Target Practice
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.