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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners explore sports engineering and advanced materials development.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Hockey) is a full inquiry investigation into how a hockey stick’s flex affects shooting power and accuracy.

Over $20 per group Ages 8 - 14 1 to 2 hours