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Latent Prints
Source Institutions
In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Fan Cart
Source Institutions
If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?
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Water Body Salinities I
Source Institutions
In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.
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Exploring Tools: Special Microscopes
Source Institutions
In this activity, learners use a flexible magnet as a model for a scanning probe microscope (SPM). They learn that SPMs are an example of a special tool that scientists use to work on the nanoscale.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-653.png?itok=69YhohO-)
Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
Source Institutions
Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.
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The Electric Squeeze
Source Institutions
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
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Smart Domino Tricks
Source Institutions
In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.
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Build a Battery
Source Institutions
Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.
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Musical Sculpting Machine: Squeeze Play-Doh to Make Music
Source Institutions
Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.
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Stripped-down Motor
Source Institutions
In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.
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Motor Effect
Source Institutions
In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.
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Control the Flow
Source Institutions
In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.
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Social Fireflies: Pico "Firefly" Communication
Source Institutions
Make two firefly lanterns, then program them to blink to one another and change colors.
Plants: Hanging Tough
Source Institutions
In this hands-on activity, learners will become familiar with the special adaptations of rainforest plants and discover the conditions needed for tropical trees to survive along with what can impinge
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Lost Labels
Source Institutions
In this experiment, learners will conduct chemical and physical tests to identify mystery substances.
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Circuit Bending with Play-Doh
Source Institutions
Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!
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Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.
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Indicating Electrolysis
Source Institutions
Electrolysis is the breakdown of water into hydrogen and oxygen. This Exploratorium activity allows learners to visualize the process with an acid-based indicator.
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Circles of Magnetism IV
Source Institutions
In this activity related to magnetism and electricity, learners observe as two parallel, current-carrying wires exert forces on each other.