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Showing results 1 to 6 of 6
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Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-933.gif?itok=YSIj5nDB)
Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-934.gif?itok=s-fWzvdl)
Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-608.jpg?itok=OL19PTIX)
Cup Draw (Low Tech)
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-931.gif?itok=IrPYeE-W)
Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-607.jpg?itok=yd67oh9r)
Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.