Search Results
Showing results 1 to 11 of 11

Building a Basic Series Circuit
Source Institutions
This activity was designed for blind learners, but all types of learners can use it to build and examine a basic electrical circuit.

Creepy Crawlers
Source Institutions
Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

Motor Bird
Source Institutions
In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Personal Fan
Source Institutions
Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.

Piezoelectric One-Way Remote
Source Institutions
In this activity, learners construct a device out of a piezoelectric igniter, like those used as barbecue lighters.

Scribbling Machines
Source Institutions
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Cup Draw (Low Tech)
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.