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Showing results 1 to 11 of 11

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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners construct a device out of a piezoelectric igniter, like those used as barbecue lighters.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes