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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this game, students will become familiar with fish shapes, learn that fish within a given taxonomic family have similar body shapes, and discuss how different body shapes enable fish to survive in

free Ages 6 - 14 10 to 30 minutes