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Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Fair Spinners
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.