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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this math lesson, learners play a game to identify the properties of prime, composite, abundant, deficient and perfect numbers.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

$10 - $20 per student Ages 8 - 14 45 to 60 minutes
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

free Ages 4 - 14 45 to 60 minutes
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In this activity, learners discover which plants and animals have symbiotic relationships and how this impacts each organism.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes