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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Race for Survival
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During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey.

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Eat Like a Bird
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Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

Help Wanted
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.