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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems. Through Ruff's adventures, learners meet an array of scientists and are introduced to many scientific careers. Game materials include printable color mini-photos of real scientists and their equipment.

Quick Guide


Preparation Time:
45 to 60 minutes

Learning Time:
45 to 60 minutes

Estimated Materials Cost:
1 cent - $1 per student

Age Range:
Ages 6 - 11

Resource Types:
Activity, Game

Language:
English

Materials List (per student)


Subjects


  • Earth and Space Science
  • Life Sciences
  • Physical Sciences
  • The Nature of Science
    • The Scientific Process
      • Asking Questions
      • Conducting Investigations
      • Gathering Data
      • Formulating Explanations
      • Communicating Results
    • Science as a Career
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology

Informal Categories


  • Animals
  • Collecting
  • Games

Audience


To use this activity, learners need to:

  • see
  • hear
  • be mobile
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Uses STEM to solve real-world problems
  • Involves hands-on or lab activities

Culture, ethnicity, and gender

  • Girls

    • Uses inclusive images of people from this group
  • African American

    • Uses inclusive images of people from this group

Other


Components that are part of this resource:

Includes alignment to state and/or national standards:

This resource is part of:

Access Rights:

  • Free access

By:

  • WGBH

Source Collection

  • Fetch! With Ruff Ruffman

Rights:

  • All rights reserved, WGBH Educational Foundation, 2008

Funding Sources:

  • National Science Foundation, 0714741
  • Public television viewers
  • Greendog