Showing results 1 to 20 of 32
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.
Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game
This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.
The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!
In this activity about problem-solving, learners build a house for the Three Little Pigs using twenty straws and two index cards.
In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.
In this activity, learners explore geometry and spatial relationships as they figure out how to arrange tables for a party.
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.
In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.
In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.
In this experiment, learners will conduct chemical and physical tests to identify mystery substances.
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
In this activity learners will build roller coasters and test them using small balls or marbles.
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.