Memory Match

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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back. They turn over two tiles at a time, and try to remember past tiles so they can find matching pairs. The tiles provided with this lesson plan are not identical pairs, but numerals and images of certain numbers of fruits, abstract shapes and objects incorporating those shapes, or adult and baby animals. Younger learners can play the game alone and just focus on matching, while older students can play against a partner. Extensions include making cards for other science subjects, or language skills.

Quick Guide

Preparation Time:
10 to 30 minutes

Learning Time:
45 to 60 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 4 - 11

Resource Types:
Activity, Game, Lesson/Lesson Plan


Materials List (per group of students)

  • Photocopies of the game pieces and student procedure sheets
  • Scissors
  • Envelopes to store the game pieces
  • Large paper clips to clip together the sets of game pieces
  • Crayons, colored pencils, or fine-tip markers (optional)
  • Tape (optional)


  • Life Sciences
    • Diversity of Life
      • Animals
  • Mathematics
    • Measurement
      • Polygons
    • Number and Operations
      • Number Systems
  • The Nature of Technology
    • The Design Process

Informal Categories

  • Animals
  • Games


To use this activity, learners need to:

  • see
  • touch

Learning styles supported:

  • Involves hands-on or lab activities


Access Rights:

  • Free access