Showing results 1 to 19 of 19
In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.
In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.
In this activity, learners will take a walk with their family and incorporate a scavenger hunt. They will explore topics like ABC’s, numbers, colors, and shapes as they search for related items.
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.
In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
In this fun math activity (page 1 of the pdf), learners exercise the creative part of their brain by trying to describe a number without mentioning the actual number (for instance, the number 12 could
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Learners create an Incan counting device called a quipu (pronounced kee-poo).
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.
This website contains several activities. Mixing in Math Moments are activities that take 5-10 minutes that keep learners occupied, learning about the world, and using math on their own.
In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.
In this activity, learners find as many combinations of a hundred as they can using various puzzle pieces from a hundred square grid paper.