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In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner. Learners use their knowledge of place value and some strategic thinking to win the game. This guide includes game variations like whoever makes the smallest four digit number wins, adding a decimal point, and allowing learners to give their numbers to their opponents (the nasty version).
- 5 to 10 minutes
- 5 to 10 minutes
- 1 cent - $1 per group of students
- Ages 8 - 14
- Activity, Game
- English
Quick Guide
Subjects
-
Mathematics
-
Number and Operations
- Decimals
- Number Systems
- Reasoning and Proof
-
Number and Operations
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Games
Audience
To use this activity, learners need to:
- see
- read
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
- Teacher's Notes
- Printable page
- Interactive Spinners (instead of real dice)
- Dice and Spinners (interactive version instead of real dice)
- Nice and Nasty Instructions Sheet
Access Rights:
- Free access
By:
Rights:
- All rights reserved, University of Cambridge, 2007