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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game
This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.
As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.
In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Learners test their memory and ability to learn memory strategies in this game. Partners start with an array of poker chips, coins, or paper squares on the table.
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
In this hands-on activity, learners use toothpicks to build different triangles and squares and then use the toothpicks to build and solve some tricky shape puzzles.
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
In this activity, learners practice matching and subitizing as they create the longest domino train possible.
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.