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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible. Learners create command cards (Turn Left, Right, Forward 1, etc.), mark out a simulation area on the floor, and try to get the "robot" to dispose of something that serves as "toxic waste" into something that serves as a "containment vessel" - in as few steps as possible. Strategy, predication and cooperation are all part of this activity. [Activity is publicly available through a web crawler capture on Archive.org. Activity write-up only, images are unavailable.]
- 10 to 30 minutes
- 10 to 30 minutes
- 1 cent - $1 per group of students
- Ages 8 - 18
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- a friend
- cards (about 20) - can use index cards, or paper cut into squares
- A simulation area on the floor marked off in a 10 x 10 grid
- something to serve as "Toxic Waste".
- Something to serve as a "Containment Vessel".
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
- Information Systems
-
Computing
-
The Nature of Technology
-
The Design Process
- Invention and Innovation
- Problem Solving
-
The Design Process
Informal Categories
- Computers
- Model Building
Audience
To use this activity, learners need to:
- see
- read
- be mobile
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Access Rights:
- Free access
By:
Source Collection
- TryScience
Rights:
- All rights reserved, TryScience/New York Hall of Science, 1999