Showing results 1 to 20 of 36
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.
In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at
This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.
Learners manipulate opaque, sealed boxes and attempt to determine their interior structures. Each box contains a moving ball and one or more fixed barriers.
In this quick activity (page 1 of PDF under SciGirls Activity: Hockey), learners will use a simple physics of motion and gravity demonstration to test their predicting skills.
In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.
In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.
Learners place an M&M candy in water and observe what happens. The sugar-and-color coating dissolves and spreads out in a circular pattern around the M&M.
In this water activity, learners test which objects float and which sink. Learners discover that objects behave differently in water.
In this quick SciGirls activity (page 1 of the PDF under SciGirls Activity: Doghouse Design), learners will be introduced to the concept of thermal conductivity.
In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
In this math lesson, learners explore probability.
In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the homework.
In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.
In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.