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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Where Will It Go?
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In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.
Soup Can Derby
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In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at
Batter Up!
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This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.
Mystery Boxes for Grades 3-5
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Learners manipulate opaque, sealed boxes and attempt to determine their interior structures. Each box contains a moving ball and one or more fixed barriers.
Free Fall
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In this quick activity (page 1 of PDF under SciGirls Activity: Hockey), learners will use a simple physics of motion and gravity demonstration to test their predicting skills.
Running in Circles
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In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.
Penny Estimation
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In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.
Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
Gravity Fountains
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.
Mysterious M&M's
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Learners place an M&M candy in water and observe what happens. The sugar-and-color coating dissolves and spreads out in a circular pattern around the M&M.
Float or Sink?
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In this water activity, learners test which objects float and which sink. Learners discover that objects behave differently in water.
Conduction Countdown
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In this quick SciGirls activity (page 1 of the PDF under SciGirls Activity: Doghouse Design), learners will be introduced to the concept of thermal conductivity.
I Don't Think So!
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In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
When Pigs Fly
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In this math lesson, learners explore probability.
Multitasking Mania
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In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the homework.
Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.
Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
Prepare for a Dock Shop Field Trip
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.
Swing That Pendulum
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In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,