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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers. Instead of moving checkers or pennies around on a table, learners play the role of the different pieces of the puzzle, and have to move themselves around. The lesson plan includes printable pictures of different characters than can be worn by the learners. Answers to the puzzles are provided so the facilitator can guide learners towards the solution.
- 5 to 10 minutes
- 10 to 30 minutes
- 1 cent - $1 per student
- Ages 8 - 14
- Activity, Game, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per student)
- Paper or index cards
- Optional: for Trading Places activity use multiple colors including black (1), orange (1), white (5), and green (5) or Master B: Frog, Rabbit, Carrot and Fly
- Masking tape
- Pens
- Secret Card Optional Extension: deck of cards
- Photocopies of Master A: Puzzle Rules
Subjects
- Mathematics
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Games
- Physical Activity
Audience
To use this activity, learners need to:
- see
- be mobile
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities