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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Penny Cup Game
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Katta Villayatu
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In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Toe-Tac-Tic
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!

Guess My Rule
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In this activity, learners play a guessing game to explore classification.

Throw Your Weight Around
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During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.