Search Results
Showing results 1 to 5 of 5
Rescue Mission
Source Institutions
In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
Bridge the Gap
Source Institutions
Learners work in groups to construct bridges using stale marshmallows and toothpicks.
Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Marshmallow Models
Source Institutions
No glue is needed for learners of any age to become marshmallow architects or engineers.