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Showing results 1 to 14 of 14
Straining Out the Dirt
Learners take on the role of environmental engineers as they design water filters.
Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
Atoms and Matter (K-2)
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In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.
Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.
Solar Water Heater
Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.
Floodplain Modeling
In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.
Build A Hydrometer
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In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.
Sand Castle Saturation
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In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.