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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.

Modeling Day and Night
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In this activity (on page 1 of the PDF), learners make a "mini-globe" to investigate the causes of day and night on our planet.

Modeling Limits to Cell Size
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This investigation provides learners with a hands-on activity that simulates the changing relationship of surface areas-to-volume for a growing cell.

Atoms and Matter (3-6)
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In this activity, learners build models of atoms and molecules, then consider their role in different phases of matter, density, and mixtures and solutions.

Space Stations: Bones of Contention
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In this activity, learners make models representing bones on Earth and bones that have been in space. They discover what happens to bones without proper exercise and nutrition.

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

Sled Kite
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In this activity, learners build a sled kite that models a type of airfoil called a parawing.

Going for a Spin: Making a Model Steam Turbine
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

Spaghetti Bridge
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Play with your food while learning about engineering! Build a spaghetti bridge, then test its strength by piling on the marshmallows, raw spaghetti, raw linguine and coins.

Submarine: Soda Cup Lander
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In this activity (on page 2), learners create a submarine using a plastic cup. This is a fun way to learn about buoyancy and density.

Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.

Tumble Wing Walkalong Glider
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In this physics activity (page 2 of the PDF), learners will construct their own walkalong glider. They will explore how air, though invisible, surrounds and affects other objects.

Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Finding the Right Crater
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This quick demonstration (on page 11 of PDF) allows learners to understand why scientists think water ice could remain frozen in always-dark craters at the poles of the Moon.

Engineer an Aeolipile
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In this engineering design challenge, learners build an air-powered spinning machine.

Hot Air Balloon
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In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.

Design a Landing Pod!
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

Eye Spy
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This fun activity uses simple materials such as milk cartons and mirrors to introduce the ideas of optics and visual perception.

As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.