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Showing results 1 to 11 of 11

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In this activity, learners make models representing bones on Earth and bones that have been in space. They discover what happens to bones without proper exercise and nutrition.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.

$1 - $5 per group Ages 11 - adult 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners predict whether a ball on Earth or a ball on the Moon bounces higher when dropped and why.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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Everybody loves boomerangs! In this activity about force and motion, the learners will experiment with boomerangs and explore how they work. This is a great activity to get learners up and moving.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this activity about physical stress (page 28 of PDF), learners discover that muscles and bones need to work to stay strong.

$1 - $5 per group Ages 6 - 11 1 to 4 weeks
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes