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Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Animal Guess Who
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In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.