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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
The Awesome Game Race
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In this engineering activity, learners design their own board games.
Speed, Eggs and Slam!
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In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.
Rutherford Roller
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.