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Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Handheld Water Bottle Rocket & Launcher
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In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.

Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

The Great Balloon Race
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In this online Flash game, learners take to the skies in a hot air balloon and are challenged to beat other balloonists' times to the finish line without crashing.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Water Rocket Launch
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In this activity, learners explore rocketry and the principals of space flight.

Wind Tube
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In this activity, learners explore moving air and the physics of lift and drag by constructing homemade wind tunnels.

The Parachuting Egg
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In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.
Ships Ahoy!
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.

Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

Marble Run!
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Move That Lighthouse!
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In this activity, learners explore how engineers work in a team to solve problems.

Can You Canoe?
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In this activity, learners explore how engineering has impacted the manufacturing of canoes over time, including the development of new, durable, and lighter materials.

The Best Dam Simulation Ever
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Build a Bridge
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.