Search Results
Showing results 21 to 31 of 31

Kosher Dill Current: Make Your Own Battery!
Source Institutions
This is an activity that demonstrates how batteries work using simple household materials. Learners use a pickle, aluminum foil and a pencil to create an electrical circuit that powers a buzzer.

Another Bright Idea!
Source Institutions
In this activity on page 5 of the PDF, learners use their knowledge of energy and batteries to create homemade flashlights.

Cup Draw (Low Tech)
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Bright Lights
Source Institutions
In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.

Airboat
Source Institutions
In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.

Propeller-Powered Car
Source Institutions
In this activity, learners construct cars that are powered by hand-made, electric propellers.

Keep Out!
Source Institutions
In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.