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Showing results 21 to 40 of 57

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In this activity, learners will investigate how shorebirds and seabirds are extremely vulnerable to changes in their environment, whether human-induced or otherwise.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners will decide together on a question about how far, long or high the group could reach together.

free Ages 4 - 14 10 to 30 minutes
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In this outdoor activity and fun race, learners first find the most common type of tree in a forest site.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

free Ages 11 - 14 5 to 10 minutes
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In this fascinating and fun experiment, learners use chemistry to identify a mystery powder and to solve a "crime," a process similar to that used by real forensic scientists.

$5 - $10 per group Ages 6 - 11 45 to 60 minutes
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Learners will do an experiment to determine which type of paper is strongest while focusing on variables and collecting data.

1 cent - $1 per group Ages 6 - adult 30 to 45 minutes
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In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this quick activity, learners take a balance challenge to measure their average balance time. As they collect data, they investigate how practice and repetition improve their balance time.

$5 - $10 per group Ages 8 - 11 5 to 10 minutes
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In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this self-measuring activity, learners observe and record how many times a minute they blink, take a breath, and chew, as well as how many times a minute their heart beats.

1 cent - $1 per group Ages 4 - 14 30 to 45 minutes
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
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In this activity (on pages 30-36), learners simulate a dig for ancient pollen, to experience how paleobotanists study fossilized pollen in rocks to learn about early geological and climatological even

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners make three different "seed" types and determine which design flies the farthest.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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Learners work as a group to create a map of their community. They use pasta to represent people, and glue the pasta on their maps to show areas of large population.

$1 - $5 per group Ages 6 - 8 30 to 45 minutes
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In this activity, learners build their own magnetometer using an empty soda bottle, magnets, laser pointer, and household objects.

$5 - $10 per student Ages 11 - adult 1 to 2 hours
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In this outdoor game, learners role play populations linked in a food chain.

$5 - $10 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners will explore trends in Canada goose populations using real data from the National Audubon Society's Christmas Bird Count.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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In this activity, learners will investigate the impacts of harmful phytoplankton using NOAA's Coastal Services Center Harmful Algal Bloom Forecasting (HABF) Project data.

free Ages 14 - 18 1 to 2 hours