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Showing results 1 to 11 of 11
Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.
Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!