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Design For All: Project Playground
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Engineering For Earthquakes
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In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.

Design For All: Imagining Inventions
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In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

Cardboard Sculptures
Source Institutions
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!

Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.