Search Results


Showing results 1 to 16 of 16

Source Institutions
Add to list Details
In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
Add to list Details
Learners test solutions of water, sugar, salt, and hydrochloric acid for electrical conductivity. They immerse leads from a lighting device (a battery pack connected to an LED) into each solution.

$1 - $5 per group Ages 14 - adult Under 5 minutes
Source Institutions
Add to list Details
In this activity, learners explore static electricity and electrical charges while experimenting with an inflated balloon, unflavored gelatin powder, and a wool sweater.

$1 - $5 per student Ages 6 - 11 Under 5 minutes
Source Institutions
Add to list Details
Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
Add to list Details
Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
Add to list Details
In this activity, learners investigate static electricity using everyday objects at four different stations.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity about electricity, learners produce a spark that they can feel, see, and hear. Learners rub a Styrofoam plate with wool to give it an electric charge.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
Add to list Details
In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

$1 - $5 per student Ages 8 - 18 30 to 45 minutes