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Electrical Fleas
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

Charge Challenge
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In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

Going for a Spin: Making a Model Steam Turbine
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

Eddy Currents
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In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

Fruity Electricity
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

Build a Battery
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

Stripped-down Motor
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In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.

Short Circuit
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In this activity about electricity, learners explore what happens when you blow a fuse.

Motor Effect
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In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.

Geothermal Power Plant Model
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In this activity, learners make a model of a power plant that uses steam. Learners use simple materials like foil, a tin can, and a pot of water to model a geothermal power plant.

Currently Working
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Learners test solutions of water, sugar, salt, and hydrochloric acid for electrical conductivity. They immerse leads from a lighting device (a battery pack connected to an LED) into each solution.

Electric Gelatin
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In this activity, learners explore static electricity and electrical charges while experimenting with an inflated balloon, unflavored gelatin powder, and a wool sweater.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.

Dancing Compasses
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

Yogurt Cup Speakers
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

Magnet Powered Pinwheel
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Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

Static Cling
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In this activity, learners investigate static electricity using everyday objects at four different stations.

Charge and Carry
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In this activity about electricity, learners produce a spark that they can feel, see, and hear. Learners rub a Styrofoam plate with wool to give it an electric charge.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

Energy Choices Board Game
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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.