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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play. Situations and decisions arise during the game. Deciding to bike instead of drive, for example, means a player won't have to buy gas, but only rolls a 4-sided die instead of an 8-sided one, which means slower progress. A carbon tax must be paid by all players. Discussion questions and award certificates are provided for post-game analysis. Most game materials are available as files to download and print, but some (dice, paper) must be purchased. [Activity is publicly available through a web crawler capture on Archive.org.]
- 30 to 45 minutes
- 45 to 60 minutes
- $1 - $5 per group of students
- Ages 11 - 18
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- Energy Board Game
- Game Directions
- Group Directions
- Energy Game Cards
- Energy Game System Cards
- Energy Game Money
- Award Certificates
- One 4-sided die and one 8-sided die for each board
Subjects
-
Engineering and Technology
-
Technology
- Transportation
-
Technology
-
Physical Sciences
- Energy
-
Life Sciences
-
Ecology
- Human Impact
-
Ecology
-
The Nature of Technology
-
Technology and Society
- Impacts of Technology
-
Technology and Society
Informal Categories
- Games
- Nature and Environment
Audience
To use this activity, learners need to:
- see
- read
Learning styles supported:
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, Clarkson University, Office of Educational Partnerships, 2008
Funding Sources:
- National Science Foundation DGE, 0338216
- National Science Foundation DUE, 0428127