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In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.

free Ages 4 - 11 10 to 30 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes