Showing results 1 to 16 of 16
This lab activity has learners create a pendulum with a one-second period.
The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.
In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
In this activity, learners use simple materials and basic tools to construct a special toy to explore pendulums. As the head of the toy bobs one way, the eyeballs bob the other way.
In this activity, learners discover that two pendulums suspended from a common support will swing back and forth in intriguing patterns, if the support allows the motion of one pendulum to influence t
In this activity about magnetism (page 15 of the PDF), learners will explore how opposite and similar magnetic poles affect a swinging (pendulum) magnet.
Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.
In this physics activity, learners assemble and/or investigate a pendulum "snake." Several large steel hex-nuts are suspended on strings of successively increasing length to form a series of pendulums
In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,
The Drawing Board consists of a marking pen that remains stationary and a platform that swings beneath the pen, acting as a pendulum.
In this physics crime lab or demonstration, learners pretend they are criminologists and must find the "muzzle velocity" (speed of the bullet as it leaves the gun) of a gun used to commit a crime.
Learners build and investigate pendulums of different lengths. They discover that the longer the string of the pendulum, the longer the time it takes to swing.
In this activity, learners can observe chaotic motion. A magnet tied to a piece of string makes a pendulum, which swings over three sets of fixed magnets.
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.