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Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.