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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.

free Ages 8 - 11 10 to 30 minutes